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Specializing in online warfare since 1942.

"Honor. Faith. Land. Oil. Wars are fought for any number of reasons. But on the battlefield, every soldier has to find his own. As things turned out, me and my buddies found a pretty interesting one..."

— Preston Marlowe, Battlefield: Bad Company

A series of First-Person Shooter games by DICE (Digital Illusions Creative Entertainment, based out of Sweden), with help from Electronic Arts and other associated studios. It is DICE's major franchise. Apart from this series, the only other games DICE has released are Mirror's Edge series, and the multi-player aspect of the recent modern-set Medal of Honor reboot, and the Star Wars Battlefront reboot series.These games are notable for being among the first to make large-scale use of mobile vehicles in an FPS game, as well as using large maps, and widespread use of environmental destruction after switching to Frostbite. The games are designed to be played in multi-player mode. The earlier games had no 'single-player' campaign, only multi-player missions with bots. For games set in 'reality' these maps and missions recreated important battles in 1942 and Vietnam. Bad Company, however, changed this, coming with not only a cohesive, new storyline, but a group of notable characters that stuck with you the entire game, with their own distinct personalities and voices.Due to its Abandonware status, Battlefield 2 and 2142 are not sold or online anymore.See also Project Reality, a famous mod for Battlefield 2 with an emphasis on realism.Until Battlefield: Bad Company, all games in the series used the Refractor engine, developed by Refraction Games for use in their video game Codename Eagle (DICE later bought out Refraction Games). After that, DICE switched to using Frostbite Engine (which they also developed), though some of the spin-offs still use Refractor.

Works and Downloadable Content in the Series:

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     Refractor Era 

  • Main Series:
    • Battlefield 1942 (2002)
      • Road To Rome
      • Secret Weapons Of World War Two
    • Battlefield 2 (2005)
      • Special Forces
      • Euro Forces
      • Armoured Fury
  • Spin-Offs:
    • Battlefield Vietnam (2004)
    • Battlefield 2: Modern Combat (2005, console spin-off of Battlefield 2)
    • Battlefield 2142 (2006)
  • Free To Play Spin-Offs:

     Frostbite Era 

  • Bad Company Series:
    • Battlefield: Bad Company (2008)
    • Battlefield: Bad Company 2 (2010)
      • Battlefield: Bad Company 2: Vietnam
  • Main Series:
    • Battlefield 3 (2011)
      • Back to Karkand
      • Close Quarters
      • Armored Kill
      • Aftermath
      • End Game
    • Battlefield 4 (2013)
      • China Rising
      • Second Assault
      • Naval Strike
      • Dragon's Teeth
      • Final Stand
    • Battlefield 1 (2016)
      • They Shall Not Pass
      • In the Name of the Tsar
      • Turning Tides
      • Apocalypse
  • Spin-Offs:

     Other 

Please add any examples relating to other sub-series works to their dedicated pages. Information on Battlefield 1942/2/Vietnam/1943 and their DLCs are covered on this page and its subpages, along with series-wide info.

This series provides examples of:

  • Abandonware: Most of the games from BF2142 and earlier have become this, due to EA discontinuing support for them in favor of the newer games in the franchise.
  • Achievement Mockery: The Purple Heart, achieved from a certain kill/death ratio depending on game (1:5 for 1942, 1:4 for 2, and 1:2 for 2142).
  • A.K.A.-47: While many guns are named mostly correctly to their real life nomenclature, there are almost as much liberties taken. The Striker shotgun is always called the DAO-12, the ACR being rearranged into ACW-R, the Intervention rifle as the SRR-61 (The name of the Jordanian sniper regiment that use the Intervention), and the age-old mistaking the Arctic Warfare Magnum (L115) as the L96 (Precision Marksman), to name a few.
  • Anachronism Stew: Battlefield 1942 featured some weapons much earlier than their appearance in real life (mostly for Rule of Cool):
    • German Assault infantrymen using Sturmgewehr 44s in pre-1943 battles (that assault rifle was introduced that year).
    • MG42 machine guns showing up in pre-1942 maps.
    • Panzerschreck anti-tank rocket launchers in pre-1943 maps.
    • Tiger tanks in pre-1943 maps.
    • Wespe self-propelled guns in pre-1943 maps.
    • Bazookas in pre-1942 maps.
    • Sherman tanks in pre-October 1942 maps.
    • Soviet T34-85 tanks in pre-1944 maps.
  • An Infantryman Is You!: The game uses a class-based system, generally basing the classes off effectiveness at certain ranges against infantry as well as vehicles, and other supportive abilities such as repairing, healing allies, laying traps or spotting enemies.
  • Artifact Title: Battlefield 1942 is not limited to the year 1942, as it features battles from 1940 to 1945. Particularly true for Road to Rome as the Allied invasion of Italy started in 1943.
  • Artificial Stupidity: The bots, especially in 1942 and Vietnam, are notoriously awful. They got marginally better in the latter series.
    • In Desert Combat especially, bots simply cannot use helicopters. They either fly them straight into the air or they drive them straight into the ground. Usually in that order. This is due to the fact that BF1942 was never meant to have such things as "helicopters," and bots will try to see them as regular airplanes instead. This is subverted however in that bots seem to use everything else at least marginally well.
  • Artistic License – History:
  • Attack Drone: The squad sentry and recon drones in Battlefield 2142, and the EOD Bot and MAV from Battlefield 3.
  • Awesome, but Impractical:
    • Mobile Artillery in 1942 and Vietnam. If one player mounted the artillery piece, another player with the sniper class could use the binoculars to designate a point on the map. This would show the first player exactly where to aim in order to drop a shell right on that spot. But most of the vehicles you'd want to fire at moved too quickly to be hit by artillery, the shells seemed to do minimal damage to structures, and nobody worked as a team in public games anyway.
      • Still, once you finally nagged the scouts enough to use their binocs to mark a priority target, usually a flag, you could easily zero your gun onto it and then simply leave the gun that way and keep an eye on the map when the camera expired. The moment enemies began capturing it, an area-denying salvo of explosives would generally put a quick end to any mischief.
      • Battlefield 3 introduced an MRLS artillery vehicle into one of the expansions, which averted the trope by removing the need for any spotting by having the impacts show up on the mini-map.
  • BFG: Many of the vehicle-mounted guns and shoulder-fired rocket launchers certainly count, but the M95 large-calibre sniper rifle deserves special mention. In Battlefield 2 and Bad Company 1&2 it's easily the biggest and loudest firearm in the game and deals extra damage to lightly armoured vehicles and helicopters. In Battlefield 2, it was also the only gun capable of shooting through bullet-proof glass, allowing players to shoot a pilot out of the cockpit.
  • Blinded by the Light: Flashlights in Battlefield 3 act like open nuclear fusion reactors strapped to the bottom of guns. Waving it around wildly in a room will blind anyone; it's even blinding in the middle of the day.
  • Bloodless Carnage: There is no gore whatsoever, although little sprays of blood do appear with some mods. Battlefield: Vietnam has blood (without modifications).
  • Boom, Headshot: Played straight. Sniper rifles are a one-hit kill, and other small arms deal more damage when fired at the noggin.
  • Bottomless Magazines: Played straight for mounted weapons as well as vehicle weapons (with the exception of the main gun on tanks & APC's, though the secondary machine guns still exhibit this). They never seem to run low on ammo, just over-heat.
    • Standing next to an ammunition case in 1942 is basically this.
  • Bribing Your Way to Victory:
    • People who purchased the Special Forces addon received two weapon unlocks per rank, instead of one. This was then subverted because players who didn't buy the addon could only use the Spec Ops weapons by prying them from others' cold dead hands. This has resulted in some cases of Teamkilling.
    • There was a trick for players without the game to gain the same ability. They just simply had to log in on a computer with the expansion installed, play a bit, and they would gain the ability to have two unlocks.
    • Bad Company was going to roll out a program where players could purchase new guns with real money. This triggered a large backlash, so it was scrapped, but the idea returned in the form of an Old Save Bonus in 2.
    • Now played straight with the "shortcut" packs, which gives the purchasers instant access to any weapon for that kit, or even all of them. Needless to say, this is somewhat unbalanced for those who don't spend cash on their games, leading to starting players having the best kitsnote  Of course, just having the "best" weapons doesn't automatically make you more skilled, just slightly more deadly, so the shortcut packs really only increase your options, not your abilities.
  • Boring Yet Practical:
    • The AK-47 is Battlefield 2's only weapon that kills armored infantry in four hits without some sort of handicap limiting its effectiveness to a specific niche. It's also the default Chinese assault rifle.
    • Used as designed, the MAV basically amounts to getting points for watching your teammates kill enemies. But considering that players can also earn roadkills with the gadget, it occupies both extremes of the scale.
  • Car Fu: Possible in most of the games, taken Up to 11 in some games with Tank Fu!
  • Color-Coded Characters: While it varies from game to game, every faction uses a different color of camouflage on their troops and vehicles for easier identification.
  • Colonel Badass:
    • In the earlier games, one could apply to become the commanding officer of their respective side, which brought all sorts of benefits (such as order artillery strikes in your area or aerial recon). That being said, while the player did not gain points for it like a rank and file soldier, when push came to shove he was no less capable of kicking some serious ass on his own than before he became the ranking officer.
    • In Battlefield 3, various flavors of Colonel are the highest rank one can attain, and basically signify that the player has earned most of the unlockable items.
  • Combat Medic: Everyone in the game with healing abilities can still try to kill you just as hard as you try to kill them, including with their Magical Defibrillator in Battlefield 2 and subsequent games.
    • Battlefield: Bad Company takes this to its logical extreme by giving medics light machine guns as their default armament, and are able to get a tool to call down mortar fire. The sequel just gives them the LMGs on the combat side, with the mortar strikes given to the Recon class.
    • Battlefield 2142 and Battlefield 3 combined the previous Assault and Medic classes into an Assault class armed with the usual assault rifle, and a medical kit consisting of health packs plus a defibrillator. Several DICE employees have even referred to this combination as a Combat Medic in interviews. The main difference here is that the 2142 Assault troopers always have their medkit handy, while BF3 Assault troopers always have their defibrillator (once unlocked).
  • Cool Mask: Several games in the series have these as available clothing customization options for the player-character; ranges from a simple bandanna, to ski masks, even gas masks.
  • Cool Ship: The USS Essex, known affectionately as the "Iron Gator" by her crew, lugs the USMC around in Battlefield 2 and 3. BF2: Special Forces even featured a level where it was raided by enemy special forces. Presumably, it survived.
    • BF3 added Nimitz-class aircraft carriers in the single-player mission "Going Hunting" as Shark 4-6 and Shark 4-2's mothership.
    • Battlefield 4's campaign centers around the Valkyrie, a fictional America-class amphibious assault ship that a number of the protagonists call home.
  • Crew of One: Everyone can at least drive or fly any vehicle, though some vehicles require another player to fire their weapons, some vehicles can have more than one gunner, and some vehicles can carry passengers (every game in the series so far).
    • Of course, any player can also man any portion of the vehicle - just hotswap, and you can gun down people pestering your humvee or tank (though you're vulnerable to more rocket fire, due to the vehicle stopping because of a lack of a driver). This also leads to certain gunship pilots swapping seats in midair in order to launch the gunner's TV-guided missiles.
  • Crippling Overspecialization: The "anti-tank" class in Battlefield 1942 and Battlefield 2 suffers from this. The ability to attack vehicles from afar comes at the price of being horrible at fighting off infantry.
    • This is somewhat averted by the vanilla unlock for the AT class in BF2, the DAO. As a semi-auto shotgun with 12 rounds is it absolutely devastating at close range. Beyond approximately six inches it is pretty useless though. Another example?
    • Also unexpectedly suffered by the Assault class in Battlefield 2, which is meant to be the game's plain combat-oriented rifleman class, only to end up relatively less-played because it's only good at combat. Several other classes can do that while also having additional useful abilities. When the Special Forces expansion introduced the game breaking G 36 E it caused a mass exit from Assault to Medic because the medic heal ability is much more useful than the nerfed grenade launcher. Unsurprisingly later games in the series made sure to give the Assault more useful and unique abilities and equipment, Battlefield 3 eventually decided to combine the two classes into one character to give players choice over which type to use.
  • Critical Existence Failure: You can be down to one health point, but you'll still be in fighting condition until you fall two feet. Vehicles play this mostly straight, but begin to smoke as they take damage. It causes the screen to grey out and have blood seep in at the edges in Bad Company 2 though, making you nearly blind in snowy maps on low health.
    • Crashing into an enemy vehicle headed your way at full speed, for some reason, blows you far and away in Bad Company.
  • Damn You, Muscle Memory!: Battlefield 1943 and Bad Company 2 have almost the exact some control scheme except that the Melee attack and Switch Weapons buttons are reversed. More than one player has accidentally brought a Bazooka to a knife fight as a result.
    • Try going between BF1942/BF:Vietnam/BF2, BF2142, and Bad Company 2, then switching weapons with the number keys. Chances are you'll get a medkit when you wanted a grenade, or a grenade launcher when you wanted the assault rifle, or a defibrillator when you wanted the medkit...hell, 2142 alone is rife with this due to how hand grenades are now an unlock and all the way down on number 7, and the scroll wheel weapon selection reflects this.
    • 1942 and Vietnam use the number row for switching seats in vehicles, with the F-keys used for shouting orders and warning players. BF2 onward uses the F-keys for switching seats in vehicles, since the number row is used for switching weapons in certain passenger seats and the F-key radio system has been replaced by the Commo Rose.
    • 2142 and later merge the parachute and jump keys. BF2 and earlier have them separate. Forgetting this fact can be a fatal error.
    • On a similar note, 2142 and earlier have a dedicated keybind to pick up dropped kits/weapons. Bad Company 2 instead merges it with the Use/Enter Vehicle key. BF3 uses the Reload key.
  • Death from Above: Artillery and air vehicles. Also, supply- and vehicle drops.
  • Difficult, but Awesome: Air vehicles in any of the games.
  • Do Not Run with a Gun: Present in all games of the series (except Heroes), but the amount of spread largely depends on the size and weight of the gun. Generally speaking, pistols and SMGs are the least affected, while light machine guns and sniper rifles suffer the most.
  • Drives Like Crazy: Everyone, especially in Battlefield 2, where you can control fighter jets.
    • Taken to its logical extreme with BF2's scout helicopters. Flying a littlebird sideways full throttle through a maze of trees with barely enough space to fly and being only inches from the ground, while simultaneously taking out a squad of enemy infantry? All the time.
      • That's not that far off from actual military attack chopper tactics. Flying nap-of-the-earth is highly advised.
  • Earworm: All versions of the Battlefield tune, and Bad Company's menu theme, "The Beast".
  • Elites Are More Glamorous: The entire premise of Special Forces expansion pack for BF2 is based on this premise.
  • Everything Breaks: Destruction of micro and macro scales (the latter is known as Levolution) is present in the games since Battlefield: Bad Company in various levels.
  • Excuse Plot: Aside from a brief mention of a war for oil on one map, virtually no explanation is given as to why the war in Battlefield 2 is being fought.
    • This triggered some serious Epileptic Trees on fan forums.
    • Neither the reason why the US is invading Russia in Bad Company.
    • Or why Russia is going apeshit on the entire world in Bad Company 2.
    • It's probablybeing fought over oil.
    • A throwaway line in Bad Company suggests it's being fought over natural gas.
    • That being said, the Bad Company games had an actual reasonable singleplayer campaign with an actual plot. The multiplayer was more unexplained for the first.
  • Face Plant: Several games in the series will automatically put player-characters in a head-down skydiving pose if they fall from a certain height. If you don't have a parachute equipped or don't deploy it in time, this can result in an invariably fatal faceplant.
    • As a result of the Ragdoll Physics used in most of the games, characters will occasionally faceplant when killed.
  • Fake Longevity: The requirements for Battlefield 2 ranks were changed when it was pointed out that the #1 player in the world (who was really a team of guys sharing an account), would take over 2 years to even reach the General's ranks, let alone progress through them.
  • Gatling Good: No Blackhawk helicopter would be complete without those. BF2's Cobra attack helicopter and its Chinese counterpart also sported a gatling-style cannon for the gunner. Also mounted in pairs on EU battlewalkers in 2142.
    • And, of course, the A-10 Warthog with its powerful and deadly GAU-8 Avenger.
  • Grappling-Hook Pistol: More like zipline crossbow, for some classes in BF2: Special Forces. Other classes have a thrown grappling hook used to climb up onto the roof of buildings.
  • The Greatest History Never Told: World War 2 started in September 1939, yet the earliest battle available in Battlefield 1942 is the Battle of Britain (which started in July 1940). Battles in Poland, Norway, France and other Western Europe countries before Great Britain ended up alone against Germany were Adapted Out. A number of mods later corrected this.
  • Grenade Spam: There's a video for Modern Warfare that decries the use of Grenade Spam in the game, Fight Against Grenade Spam. Yeah, FAGS. Not wanting to be outdone, Battlefield came up with its own video pointing out that this tactic won't work and called it FRAGS: Friends Really Against Grenade Spam. But as anyone who has played Operation Metro in Battlefield 2 would know, there is no way to stop grenade spam.
  • Griefer: Because both killing and reviving were worth a point, farmers would work in pairs, one on each team. They would find a schmuck who was off by himself (usually a sniper) and stab him, revive him, and stab him again. Because the interface would keep resetting, it was nearly impossible for the victim to escape.
    • With all other forms of teamkilling disabled, griefers can still rely on empty moving vehicles.
    • Players across teams can also farm Titan objectives in 2142. Lone players can also force an air transport to glitch through the Titan deck, destroying their own Titan early.
    • In Bad Company 2 some players encourage the use of Tracer Darts on their fellow Recons that tend to camp during objective based game types (usually when the Recon in question is on Attacker). Players on both sides can see the glow of the dart, giving the opposing team an easy kill.
  • Guns Do Not Work That Way: Several accounts, but the most notable are RPG-7s with homing warheads and an MG-3 with an ammo box that blocks the ejection port, and magically ejects brass to the right instead of downward.
  • Gun Porn: Later Battlefield games likes to include a huge number of guns, both famous and obscure, all researched, modeled and animated with a high level of detail. Battlefield 4 itself had over 100 guns!
  • Historical In-Joke: During the "Battle of Hue" on Battlefield: Vietnam, you can hear the infamous Hanoi Hannah.
    • The designers are also fond of taking sound bytes from military-related videos. "I'll get you ice cream for dinner" was stripped from a helicopter gun camera recording and mixed into the UAV walla in BFBC2.
  • Hitscan: Averted, from a distance, you have to follow your target.
  • Improvised Weapon: Some supposedly benign abilities of commanders in Battlefield 2 and Battlefield 2142
    • The defibrillators through 2 to Bad Company 2. Its ability is hinted at in the description in 2. One lame thing about in 2142, is that it wouldn't give you the dogtags that a knife kill would.
    • Pre-patches, the 2142 Drop Pods were absolutely lethal "weapons" against some vehicles.
      • Pods can still be used as a hilarious way to finish off damaged vehicles that are running away. If that doesn't quite do it, just drop your best explosive device on it, or put an anti-armor warhead into the roof.
    • Even now, a commander can (if lucky) drop a supply crate on a vehicle, destroying it or heavily damaging it. Focused snipers also prove quite squishy.
    • Another example is the ever popular 'cartillery', which involves supply dropping light jeeps onto unsuspecting campers. Not to useful for attacking vehicles, but still hilarious to watch/perform. This also comes in the form where one of the players involved would stick as much C4 as the Assault member cared to supply, and then detonates AFTER it lands, or midair if you feel like screwing with an unsuspecting helicopter pilot.
    • Also quite common is the tactic of throwing multiple explosives onto the hood of a really fast vehicle (C4 on Jeeps in most games and RDX on FA Vs in 2142) then ramming it into an enemy vehicle at full speed. Usually they bail out. For added bonus, in 2142 you can get an Engineer to throw a vehicle tracking radar device on the car, giving you a guided missile. Freddie Wong and Corridor Digital used this in a TV ad EA asked them to make for the game: http://www.youtube.com/watch?v=Zo5-XpQ5Jkk
    • Ramming ships with larger ships generally works well in Battlefield 1942, especially when you ram a submarine with a destroyer, or a destroyer with a carrier or a carrier with a battleship.
    • Up to 2142, parachutes—slightly known for their ability to help players stomp infantry—prove quite implacable to air vehicles or freefallers above you.
  • Insurmountable Waist-High Fence: The games goes more for the Invisible Wall as described below, but your character is able to jump over lots of stuff, though there's no 'climb' option.
  • Invaded States of America: The Armored Fury Booster Pack has maps set in the Eastern US and Alaska.
  • Invisible Wall: Battlefield 1942 and 2 makes you take damage when leaving the map, while playing a radio message telling you that deserters will be shot. In the later Battlefield titles, leaving the field for too long is an instant suicide. 2142 did the damage method, but later patched it to be an insta-death. Air vehicles have a larger map to go on in some games however, but still are subject to this trope if they go pass their borders. And if you are forced to eject in a no-zone, you're as good as dead.
  • It's Raining Men: That Universal Driver's License comes with a parachute; there are transport aircraft and some spawn points are set in the air (most obviously in the Operation Market Garden level of 1942); 2142 adds landing pods to the mix.
    • It can also be raining FA Vs, Humvees, and Vodniks, if a hacker gets into the server and hacks the vehicle drop feature.
    • 1943 also gives the achievement and an in-game Stamp 'Parachutist' for spending 2 seconds using one. 2142 gives you a HALO award after spending ten seconds in parachute.
    • The first two sets of Rush objectives in BF3's Damavand Peak are at the top of a mountain. The third is at its base. Helicopters (and the occasional Humvee) join the plunge.
  • Friendly Fireproof: Battlefield Heroes, Battlefield 1943, and Battlefield Play4Free have no friendly fire. In some servers for other games, friendly fire can be disabled.
  • Lighter and Softer: Battlefield Heroes eschews Battlefield's more realistic gameplay for pure Rule of Fun. Check the Rule of Fun example below for elaboration.)
    • It should be noted that Bad Company is a first person shooter for next generation consoles with a more or less happy ending; something of a rarity these days.
      • Bad Company 2 is same lovable nincompoops from the first game, totally in-character, dropped headfirst into a Darker and Edgier plot, but it's still Lighter and Softer than Modern Warfare 2.
      • It should be noted that Battlefield's developer often cites the rule of fun in their interviews and have done so many times over the last 9 years that "balance and fun come before realism". The Rule of Fun applies to ALL Battlefield games, to varying degrees. Only bandwagon fans think it's anywhere near realistic.
  • Machinima: Stunt videos and some musical ones; many of the in-game videos in 2142 are exemplary for their quality and almost total reliance on the game engine.
  • Magic Tool: Used by the Engineer class to repair tanks, clear mines, etc.
    • In Battlefield 1942, a few turns of the wrench could even rebuild a 200m long bridge if it had been destroyed.
      • Which is nothing really compared to fixing bomb damage on a 250 meter long aircraft carrier...
  • Magical Defibrillator: Used by the Medic class in Battlefield 2,Battlefield 2142 and Play4Free. A 50 cal bullet to the brain could be fixed by a jolt of electricity.
  • Master of None: The assault class in BF2. Everything he does, a medic or spec-ops can do just as effectively if not even better.
  • Nerf: At least one character class or vehicle per game tends to be overpowered at release and has to be toned down in subsequent patches.
  • Middle Eastern Coalition: Battlefield 2 is the Trope Namer for this.
  • Night-Vision Goggles: The player's standard equipment The BF2's Special ForcesExpansion Pack

Let's go back to Karkand.

"You can only die once. Make sure it is worth it."

Dmitri 'Dima' Mayakovsky

Be advised: You are now entering the Battlefield 3 page.Battlefield 3 is the sequel to the 2005 game Battlefield 2. Despite being the third numbered game in the series, and not fitting into the same timeline as any other game in the series, it is the 11th installment in the overall Battlefield franchise. It was released on October 25, 2011.It is a First-Person Shooter with a heavy emphasis on multiplayer action and the use of all types of combat vehicles including tanks, jets and helicopters, as well as improving on the infantry experience of its predecessors. It has deep persistence using the Battlelog internet server browser and game manager. Despite the emphasis being on the multiplayer, it also includes a 6 to 8 hour long singleplayer storyline campaign, set in 2014. It involves a new faction taking power in Iran and weaves an international story through a series of flashbacks based on the recollections of Staff Sergeant Henry "Black" Blackburn, a US Marine. He is trying to stop an attack on New York City, but locations involve Iraq, Iran and Paris, among others. It also includes a Co-Op game mode.It was released on PC, Xbox 360 and Playstation, although as the console hardware has become long in the tooth, PC is the lead platform. Its multiplayer has the ability to have 64 players in a server, with the console versions having only 24.Another sequel, Battlefield 4, was released on all major consoles and PC in October 2013.

Be advised: Spotted a number of tropes in your AO.

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     General Tropes 

  • Acoustic License: Averted in some scenes, notably in Going Hunting where the first Iranian fighters are encountered. You don't hear their planes' cannons until well after you see the bullets.
  • Anti-Air: Campaign mode has one mission where the player is tasked with engaging an attacking Su-25 attack jet with a Stinger missile and another where you must destroy enemy anti-air batteries in preparation for an allied airstrike. In multiplayer mode you can use side specific MANPAD systems such as the Stinger or the Igla, man mobile anti-aircraft vehicles such as the Tunguska or the LAV-AD or static ones such as the Centurion C-RAM or the Pantsir-S1.
  • Color Wash: A fairly noticeable blue wash. It's more obvious on maps such as Operation Metro.
  • Every Car Is a Pinto: Civilian cars explode violently after shooting them with an entire magazine from an assault rifle or a few shots from a heavy machine gun or autocannon, making them a major hazard on the battlefield (noted in the parking lot fight in the second level, where once the enemy brings in RPGs a squadmate shouts at everyone else to stay away from the cars). Drivable military vehicles are more durable, but still explode after enough damage.
  • Everything's Better with Dinosaurs: DICE certainly thinks so. Not only do you have the figurine in the campaign, you can have a dinosaur dog tag for the multiplayer, and Wake Island even has an Easter Egg with more dinosaur figurines. The fascination is explained in a developer's tweet.
  • First-Person Ghost: Averted. You can see your legs when jumping down, mantling rails, or looking down while walking. You can also see your soldier's hands when crawling on the ground.
  • Gun Porn: With plenty of Gun Accessories too.
  • Lens Flare: The singleplayer has some lights in the night missions. Multiplayer has some really bad ones though. Trying to assault the TV Tower on the Sharqi Peninsula map can be an exercise in frustration as you get cut down by people you simply can't see properly because of the massive lens flare that comes directly from behind the building.
  • Obvious Beta:
    • Battlefield 3 on release is a very obvious late beta. It's simply not stable enough, especially in the online modes, to really be called a polished product. The integration between Origin, Battlelog, the game and the online servers is flaky and constantly being brought down for "maintenance." The reason was EA pushing the game for an early release out to beat the latest Modern Warfare game.
  • Obvious Rule Patch: Parodied in the patch update:

    Game breaking SP bug in mission 10 (picking up the Stinger)
    Additionally fixes bug where world would end on Dec 21

  • One Bullet Clips: Barring the Bad Company spinoffs, it's notable that this is the first main entry in the series to implement this instead of the traditional magazine count. Unlike most games however, Battlefield 3 does keep track of whether or not there's a round in the chamber, meaning reloading from empty will net you only, say, 30 rounds instead of 31 and take longer due to the character chambering a round.
  • Orange/Blue Contrast: Posters, menu interfaces, team icons, all of it.
  • Perpetual Beta: DICE never truly locked down a solid bug free version of the game with exploits and glitches removed. For every problem their patches fixed, a new problem sprung up in its place, such as the much-hated M26 Dart exploit in one patch, followed by the Smoke bug. Even elements of the game that didn't need fixing were broken with the patches; Alan Kertz, the Senior Gameplay Designer at DICE, admits that he wanted to tweak the Suppression mechanic until it's ideal, which is why suppression went from a minor annoyance to outrageously bad after the March 2012 patch. The game is no longer being patched, and there still exists glitches and exploits like the ability to get into what should be inaccessible parts of the buildings at the Cafe flag of Operation Metro.
  • Post-Processing Video Effects: And gratuitous applications of it. Really evident during night levels. The PC version even has two anti-aliasing settings which control the sampling and a post-processing filter on top to soften out the overall image.
  • Quick Melee: There is the standard version of it, the "press the button and stab with one motion". It's done in a different manner than usual, however: it only deals 50% damage normally, requiring at least two swipes to kill someone. However, if the player does it from behind their victim, they will perform a takedown move instead, in which they stab the victim for an instant kill and steal their dogtags.
  • Qurac: Averted. All locations are real and named.
  • Real Is Desaturated Blue: The game has heavy post-processing to give everything a blue tint.
  • Scarf Of Asskicking: Just about every US soldier in the game sports a fine shemagh, but a special example goes to the US multiplayer sniper for wearing his wrapped around his head in the traditional manner.
    • Don't forget the Russian recon's bandana.
  • Shout-Out: Played with some of the Dog Tags, Weapons and Assignment names:
    • In the dog tags: Ace Of Spades comes with a song quote, Cause of Death is called a "fishy abbreviation" (and comes with fish bones on it), "Are these subtitles" refers to a popular comedic fanmade Battlefield 2 video called Mine, the True Handgun Master tag quotes and depicts Dirty Harry, and then there's HAGS WAS HERE, of course. Plus extra logos of EA games you might already own. Back to Karland added a Dog Tag named Diving Dolphin, featuring a prone dolphin with a helmet and an M4, in a callback to Battlefield 2's Game-Breaker tactic.
    • Some of the Assignments released with Back To Karkand and Close Quarters are shout outs. "Professional Russian" to unlock the L85A2 is a shoutout to YouTube gun and weapon video maker FPS Russia. The PP-19 and Jackhammer assignments were called "Familiar Territory" and "Scarred Veteran", as those assignments require playing for two hours on each of the maps from the expansion (also particularly highlighting the fact that all of the guns added in Back to Karkand are from Battlefield 2). The SCAR-L assignment in Close Quarters is called "Set us up the bomb".
    • In a blink-and-you'll-miss-it moment during the intro to "Gone Hunting," you can see that Hawkins' callsign is Wedge.
  • Shown Their Work:
    • Well, whoever worked on this piece of artwork for Battlefield 3 apparently did, considering what off-duty soldiers found in it.
    • For a ridiculously rare and futuristically complex gun, the game got the reload for the Pancor Jackhammer ("MK3A1") correct. A full description of the reload can be found on IMFDB.
  • Tech Demo Game: Battlefield 3 doesn't support Direct X 9, hence it can't run on Windows XP. It was one of the first applications to have a real impact in driving people to upgrade from Windows XP to Windows 7. The console versions have 4 rows of pixels on the top and bottom of the screen blacked out to speed up performance while maintaining graphical fidelity, since you mostly won't notice the blacked-out rows anyway.
  • Tie-In Novel: Battlefield 3: The Russian, a continuation of said game's single-player campaign written by military writer/former SAS operator Andy McNab.
  • Unnaturally Blue Lighting: Everything is tinted blue, even the night maps are just a slightly different shade of blue instead of black.
  • Unorthodox Reload: Averted. Every weapon is reloaded correctly. From the .44 Magnum, with which the player will properly eject the casings with the ejector rod and insert new cartridges with a speed loader, and close the chambers with his thumb to prevent misalignment; to every shotgun, where when loaded from empty the first shell is put directly into the chamber via the breech. The only thing that could be considered unorthodox would be reloading of the AN-94 or AEK-971, where the player pushes the magazine release with a new magazine and flicks the old magazine out of the way.

     Campaign Tropes 

  • Air-Vent Passageway: In Operation Swordbreaker you have to go through one in order to defuse a bomb.
  • Aluminium Christmas Trees: Yes, laser-guided bombs exist (they're called Joint Direct Attack Munitions, or JDAMs), and yes, the Hornet's backseater can cue all the weapons.
  • America Saves the Day: Averted. The US military is not the only group involved in battling against the PLR. Russian FSB Spetsnaz commandos are also involved in trying to stop Solomon from bombing Paris with a nuke.
    • Although you could argue that thanks to Cole's infinite wisdom,that the American forces only make the situation worse.
  • Apathetic Citizens: While Blackburn is having final confrontation with Solomon in Times Square, a crowd of civilians gathers to watch while you struggle to kill the bastard. None of them step in to do something, and if you fail the QTE, Solomon will set off a Nuclear Device and kill them all.
    • It probably doesn't help that Blackburn doesn't call for assistance at any point during the fight.
  • Attack! Attack! Attack!: Captain Cole's leadership style is like this. Exemplified by the American side in the "Rock and a Hard Place" mission.
  • Back to Front: Dima's playable levels are in reverse chronological order; the penultimate level "Kaffarov" is played mostly as Dima (the last portion has the player as Blackburn being confronted by Dima) and is set after, while the first level where you play as Dima is set between "Kaffarov" and the interrogation / "The Great Destroyer."
  • The Bad Guy Wins: Battlefield 4 reveals, even if Blackburn saved New York, Solomon's plan to "set the world on fire" ultimately succeeded and now Russia and the U.S. are locked in a bitter global war for which neither side was actually responsible for, all because of the will of a single man.
  • Bald Black Leader Guy: Cole is actually a subversion of this. He's the only black character in the story, and he has a deep, strong voice not unlike Sergeant Foley's, but he turns out to be The Neidermeyer and gets countless Marines killed and most likely causes a major international incident before being fragged by Blackburn.
  • Camera Lock-On: Using the HARM, JDAM and heat-seeking missiles in "Going Hunting".
  • Cassandra Truth: The CIA doesn't believe Blackburn's story, since he allegedly killed his commanding officer and that Solomon is a CIA informant.
    • Conveniently, they seem to ignore that, A) said commanding officer's stupidity got his entire company wiped out and probably caused a major international incident, B) that Blackburn has a witness who can back up his claims, who they only bring in at the last minute and ask ONE incredibly biased question, and C) Solomon is so Obviously Evil that it's amazing they haven't walked in on him biting the head off of a puppy and still take everything he says at face-value. Despite having seen video evidence of him murdering an American soldier in cold blood, they never so much as bring him in for a psych evaluation and act as if he can do no wrong. Plus given how absolutely serious the CIA takes mole and leak accusations in real life, there is no excuse for this kind of stupidity.
      • For B, it is all but stated in the final mission's opening scene that the CIA has written Sgt. Miller off as one of the "sacrifices" that must be made, presumably believing that Solomon partook in Miller's execution in a ploy to make himself look good in Al-Bashir's eye.
  • Check-Point Starvation: The checkpoints are few and far between, and some of them are set before a scripted event, so you have to redo the entire scripted event and/or slaughter entire armies again to gain back progress because of one stray RPG or a lucky bullet.
  • Combat Breakdown: Through most of the game, you fight with assault rifles, machine-guns, tanks and jets against enemies armed with assault rifles, machine-guns, tanks and jets. By the final battle, you are fistfighting the Big Bad and beating his head in with a brick.
  • The Computer Is a Cheating Bastard: Some guns come equipped with tac lights and laser sights. However, the AI is completely unaffected by them and will shoot at you with pinpoint accuracy, while your inferior human eyes are blinded by their artificial sun on a gun/impromptu laser eye surgery.
  • Coup de Grâce Cutscene: The final fight with Solomon is a QTE in the middle of Times Square, with a crowd watching, while you beat him to a pulp with a brick.
  • Cruelty Is the Only Option: When Blackburn meets Dima, you have to kill the friendly soldier that discovers the two of you in order to continue. Granted, the said "friendly soldier" is The Neidermeyer who has just got the majority of your comrades killed and all-but-certainly kickstarted World War III in a desperate bid for a promotion, and if you don't shoot him he shoots you, but still...
  • Darker and Edgier: Compared to Bad Company 2, which itself was Darker and Edgier than Bad Company 1.
  • Dies Wide Open: Al-Bashir. Matkovic.
  • The Dog Shot First: Cole will kill you and Dima if you don't shoot him. Then again, you and Blackburn have absolutely no way of knowing this if you do shoot first like you're supposed to.
  • Don't Ask, Just Run: A variant in "The Great Destroyer", where you climb out of the sewers after a long firefight aboard a train when suddenly Montes, who was last seen shouting at you to jump on the train, shows up in a hijacked police car and says "Don't ask. Get in."
  • Elites Are More Glamorous:
    • Dima is ex-Spetsnaz, and a member of the Vympel unit (the Spetsnaz's best) at that, before becoming a GRU agent.
    • Blackburn also qualifies, being a member of the 1st Reconnaissance Battalion of Force Recon.
  • Enemy Chatter:
  • Every Car Is a Pinto: During the 2 tank missions, every car explodes spectacularly when shot. A few of them have explicitly been repurposed into kamikaze vehicles by the PLR, but most are just regular civilian vehicles that have been abandoned and are lying around the streets.
  • Fatal Family Dinosaur Figurine
  • Fighter-Launching Sequence: The start of "Going Hunting" which even runs through the pre-flight checks.
  • Fission Mailed: The end of "Fear No Evil" where Miller is captured by the PLR.
  • Foregone Conclusion: We all know that the US and Russia are at war in multiplayer.
  • Foreshadowing: Al-Bashir reveals that Solomon had betrayed him, and also states that Solomon "uses everybody", like how he used Al-Bashir and the PLR for his own ends. It's later revealed that Solomon is a CIA informant.
  • Generic Doomsday Villain: Solomon wants to nuke two major cities and start World War III because...umm...revenge. Revenge for what exactly is never so much as foreshadowed, hinted at, or even Hand Waved.
  • Good Cop/Bad Cop: The two CIA agents interrogating Blackburn definitely play the part. The grey-haired interrogator is very confrontational to Blackburn, while the bald one is calmer. Neither are willing to give Blackburn the time of day and constantly accuse him of lying, just in different tones.
  • Hopeless Boss Fight: When playing as Miller, after finishing the final objective, the enemy will send endless wave of mooks, and later waves are invulnerable.
  • How We Got Here: The starting mission, "Semper Fidelis," starts near the end of the game, and the interrogation itself is set before the final level, "The Great Destroyer," slightly before the start. The rest of the campaign is told in the form of flashbacks during the interrogation (just like Call of Duty: Black Ops) of Staff Sergeant Blackburn's events in chronological order.
  • Hypocrite: Before his throat is cut, the tank driver Miller is the hostage in a video of a terrorist who calls shame on the Americans for invading their country and killing their people and having the gall to call them terrorists, yet these same terrorists have set off a nuke in Paris and used the opportunity of an earthquake to launch a terrorist-sponsored coup.
  • Ink-Suit Actor:
    • One of the government agents that investigates Blackburn is a spitting image of voice actor Glenn Morshower.
    • The same thing is true of Blackburn, who looks like Gideon Emery with shorter hair.
    • All major characters are based on their voice actors. The exception is Dima; his character model is based on Oleg Taktarov of Predators fame, but he's actually voiced by André Sogliuzzo.
  • Insane Troll Logic: So, Cole's unit is sent in to capture an arms dealer with ties to the PLR when the Russians begin parachuting in as well. Since they just so happen to be there, and the arms dealer in question is Russian, he instantly assumes the entire Russian Army is in cahoots with them and orders his squad to attack them on sight. It goes as well as you would expect.
  • Involuntary Group Split: The entire "Uprising" level.
  • It's Personal: Solomon killing Montes at the end apparently was the last straw for Blackburn, and he henceforth proceeds to lay down the smack which becomes the game's final battle.
  • I Want Him Alive: Referenced by Cole many times in Night Shift when looking for Al-Bashir.

    Cole: I do not want a bin Laden-style resolution here.

  • Just a Stupid Accent: Averted, Kiril and Vladimir speak completely in Russian.
  • Kick the Son of a Bitch: So, that interrogator who was being a total and complete ass to Blackburn the entire game, who was all but accusing him of treason repeatedly, insulting him at every turn, and generally just being a total prick? In the final mission, you get to break his kneecap and then repeatedly slam his head into the table, in full, glorious up-close first person view. And lo, it was satisfying.
  • Kill 'em All: The bodycount gets very high by the end the game. Your squadmates aren't immune either.
  • Leit Motif: The Battlefield theme plays during a few of the game's most epic moments, such as Dima's HALO jump.
  • Locked Door: Most doors are scripted to have an NPC open it for you.
  • Missile Lock-On: Played almost constantly during "Going Hunting". Expect to encounter this a lot when piloting a jet or chopper in multiplayer mode too. In both cases, both you and the enemy can launch flares to break the lock.

    Pilot: You got tone, shoot!

  • The Neidermeyer: Captain Cole has shades of this, with his willingness to stubbornly sacrifice his men to complete the mission, even when it's clear the situation is out of hand.

    Cole: I'm saying we need to get there first, you think the Russians are here just because? They're covering their asses. We know they're working with the PLR. Now let's move it out.
    Montes: Yeah okay. We're just gonna finish one war by starting another, that is out-fucking-standing!

    • The reason Montes is pissed? Because Cole is leading his company of Marines (about 100-150) across an open field with only APC support and no air cover, against Russian paratroopers, who are airdropping a small battalion (~300 soldiers) supported by light vehicles and close air support. It's crazy and, unsurprisingly, leads to the entire company being wiped out, save the player and three others. Not to mention that open unprovoked assault on the Russians will, as Montes points out, inevitably and predictably result in war between the US and Russia. All because one captain can't exercise discretion.
  • The New '10s/Next Sunday A.D.: The game is set in 2014, and was released during the time in real life. However, there's barely enough time for any new faction to gain any sort of control, especially in Iran of all places.
  • No-Holds-Barred Beatdown: Dima did this to Kaffarov, and later Blackburn to Solomon.
  • No Points for Neutrality: In the "Kaffarov" level Blackburn catches up and finds Dima, who tells Solomon's plans for the nukes and urges you to find the last one. You are forced to shoot your commanding officer as you cannot be seen working with the Russians on charges of treason.
  • Obstructive Bureaucrat: The CIA agents interrogating Blackburn.
  • Oh, Crap!: The Marines' reaction when they realize they're not fighting PLR soldiers, but Russian paratroopers.
  • One-Man Army: Generally averted, although certain parts of the story this trope does come into play.

    Kaffarov: Bullshit. Can't be. How could three men do this?

    • Though in fairness, they are former Spetsnaz Vympel operatives.
  • Plot Lock: For all the destruction abilities showcased by the developers, you still need an NPC to open wooden doors despite having rocket and grenade launchers in hand.
  • Poor Communication Kills: If the Russians had actually told the Americans why the hell they wanted Kaffarov so bad, many of the events of the game could have been avoided.
    • In their defense, Cole is a freakin' idiot. Of course, why they didn't just warn the French authorities beforehand and save themselves a load of trouble and ammo is another issue altogether.
    • It's also stated that the suitcase nukes are Russian designed, and implied that the Russians don't have the best international reputation at that point. It's possible that they did try to warn the French, and were completely rebuffed.
  • Pre Ass Kicking One Liner:

    Better get your fangs out, Hawkins. We're hunting big game today.

  • Press X to Not Die: Loads of it. If you miss, the enemy will stab you or shoot you dead. There's even a QTE sequence against a rat! If you fail that QTE, you get bitten, and make enough noise to attract a PLR trooper who blows you away. While dying you also flip off the rat.
    • Smashing Survival: Only 3 times in the campaign thankfully (the two are actually the same place where you have to climb the maintenance ladder on a moving train), but the last one is a subversion where you beat the hell out of the Big Bad's head with a brick.
  • Regenerating Health: Of the "red jam all over your screen" variety. The health percentages you get in multiplayer don't show up in singleplayer.
  • Ramming Always Works: In the beginning of "Comrades", your companions debate about the best way to infiltrate a target building and accounting for the fact that you are just 3 guys against an entire army. They end up just ramming down the main gate with the car you're riding in and you shoot your way through.
  • Ret Irony: Miller is the only character known to have family (a son) back home, and he is the first character to die.
  • Rogue Agent: Dima and the team after failing to secure the nuke from Kaffarov, being accused by the Russian government of being the ones responsible for stealing the nuke from Russia in BF3: The Russian. Also Omorova in the same novel.
  • Sequel Hook: An implied one.
  • "Shaggy Dog" Story: Dima and his team sacrifice so much to try and stop the Paris bomb plot, and they fail anyways.
    • Shoot the Shaggy Dog: Battlefield4 reveals that, not only were our heroes unable to stop Solomon's plan to ignite World War III, but every playable character except Blackburn gets killed in the sequel.
  • Shout-Out:
    • Some shout outs are made in the campaign to Generation Kill, given that Blackburn serves in the same battalion as the real-life Force Recon Marines from the book. In one section during the assault on Tehran, one of Blackburn's superiors says that he's "not hearing the aggressiveness [he] would like" from his subordinates, directly quoting Lt. Fick from the book and show. Borders on Real Person Shout Out with Chaffin, Blackburn's teammate who gets wounded in the first mission, who shares his name with Cpl. James Chaffin from the book.
    • Speaking of name sharing, Blackburn is also the name of the soldier who falls out of the black hawk in Black Hawk Down.
    • The achievement/trophy for completing the co-op campaign on Hard difficulty is named "Army of Two".
  • Smug Snake: Solomon.

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